Sunday 30 October 2016

Telling Tales Production Diary Week 4

Monday - On Monday we put together the animatic. I put the second half together which included the chicken sequence onwards while my partner focused on the earlier sequences. After they had been put together i handed it over to my partner to alter the animatic where needed for the comedy to work as well as sound as they have a better grasp on comedy.
While my partner worked on the animatic i made a refined version of my character. He was given a robe that went over his shoulders revealing his entire body and the mesh shirt and pentagram. We removed his scraggly facial hair as it was too much details on the face but removing it didn't detract from making his age visible with the extra lines in his face.
As well as my character finalisation i also worked on the overall designs of the brothers room refining the drawings that both of us had done to come up with a floor plan and a layout of each sides wall.
The idea was to mirror the rooms but also to make them starkly different although their personalities and goals are almost exactly alike. As the wizard was the room i originally researched i found it a lot easier to come up with tat to fill the shelves and general look of his side combining his occult obsession with his LARPing stuff. With the scientist it was a bit harder as i hadn't done the bulk of the research and his stuff looked more serious except for his fridge and step ladder, so again to get the  visual comedy down my partner will look into what could be improved. i also quickly drew up the portrait but id like to rethink all of that as it was done very abruptly.




Tuesday - We had an intern crit today and we presented the story, characters and set to our peers. We got critique on our scientists design and how it needs to be altered to look more pathetic than cool as well as consideration to the story and how certain elements and the idea of a rule of three in comedy could be put in place to better execute the idea and comedy. Something with the characters is that they don't look like brothers there are no biological similarities to the designs (hair colour skin colour). So while they look like they belong in the same universe they don't look like family. We agreed that we would give them turquoise coloured skin same as our preferred scientist colour scheme.

While my partner developed the design of the scientist further i went onto doing the colour scheme for the occultist. Based on what i had considered before i didn't need to do too many variants to find what looked right; generally darker clothes with bright hair and skin with the skin being the same turquoise green as the scientist to make them appear more as brothers.
My partner wasn't a fan of the coloured eyes and i thought purple was too dark so i tried for a red that could be seen as blood red. This worked really nicely as it created a nice contrast with the turquoise green of the skin. Even though the robe isn't dark coloured the red still works because it isn't overly bright like the skin you could almost say it brings the colour out in his face, with the removal of eye colour this meant my character was made up of two colours, red and green, which I'm a little frustrated by as i felt like he could of been a bit wackier, but when we did wacky it doesn't get his character across. We avoided black for the clothes even though they were occultists robes because black when used causes things to get lost in the imagery because its such a strong colour.



Thursday - I worked on making a character sheet with expressions and a front back and side view. Due to the style and design of my character i didn't do a 3/4 view shot as i felt it unnecessary because it would be a confusing image with an unclear depth perception and when modelling this character i will be working in a front and side view primarily. The expressions were interesting to come up with. My character would never of been happy for a good reason so his positive emotions are mockery and scheming. Trying to draw the overall expression but keeping the design in tact was hard as his most prominent facial feature is his fairly lifeless and dead eyes so getting them to suddenly portray emotion was difficult. I got around it by adding two little 'eyebrows' to him, these gave more flexibility for his expressions.

At this point i am pretty much complete with preproduction so i began using the tutorials on maya to model a character. I plan to make the tutorial character first in order to get to grips with the software and the tools while taking notes.

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