Wednesday 26 April 2017

Responsive - Evaluation

For the most part I have really enjoyed responsive from a practical stand point. The concept of actively looking for live briefs to enter and work towards was, while frustrating, enjoyable because I could make the decision on which briefs I wanted to enter so that they would benefit me the most. What I wanted to get out of the competitions was a chance to grasp some form of understanding of software I wasn’t familiar with, such as Maya and After Effects, while also pushing the development of my character animation and design skills. I feel that to a certain degree I succeeded in doing this because, while I still cannot model or rig characters in 3D and After effects, I was able to successfully portray actions and behaviour in mediums that were far out of my comfort zone. I am mostly satisfied with the character animation in my 11 second club entries as I can see a clear difference in improvement in my later attempt. I found that there were also a lot of chances for me to collaborate with people such as Daniel Goodman making 3D models for me to animate with. This allowed me a great opportunity to characterise a non-human creature and Dan some practice with rigging.

Comparatively, I did enjoy the collaborative brief but didn’t feel it assisted me in further my character animation or performance, due to the content being portrayed. While it didn’t feel like I made any progress with my acting animation. I was able to use it as an opportunity to further my understanding of the after effects software. Working with the illustrators was interesting. I found myself, initially feeling left behind by their way of working since it became quite clear that the way an illustrator thinks and approaches a brief was quite different to how an animator might approach a brief. The illustrators were producing pages and pages of work, sketches and mock ups while I felt I wasn’t contributing enough at this stage. However, when the animating came I might have caused one of them to go a little mad as I got her to draw over a few frames which just left her frustrated but to be given the assets and the rule animate it, I found myself satisfied with the end result as it gave a very professional vibe and receiving the necessary components but not having made them myself felt like a very studio oriented action.

The general organization of the module however I don’t think went well. From the very beginning right through to the end it has felt like animation, when compared to graphics and illustration got either pushed to the side lines or forgotten about. A lot of this module felt like it catered to the requirements of Graphic Designers and Illustrators leaving animation to scrape together what it could. Much larger briefs, for example, are a lot more accessible for illustrators and graphics because the final executed product could be made in under a week while an animation takes a lot longer. There are also not that many large briefs out there for animation that are quick and easily accessible. The organization and requirements were constantly being changed or left till really late to be told certain things such as the art boards and studio brief 3 being briefed to us only a few days before the deadline, while illustration was briefed on it the art boards before the Easter break. I feel that if there was a little bit more awareness of the differences between animation compared to illustration and graphics. We are aware of their similarities which warrant our working together but like how I noticed it in studio brief 2, we work differently. I don’t feel we can be asked the same as the illustrators and graphics students and should have the brief feel more catered towards animation rather tan it being some tacked on.

Besides the rough and confusing organization I think that the overall concept of entering competitions is strong and should be kept and encouraged. The brief itself is an opportunity for us to get to know people from other courses as well as have people from outside the university see our work and assess it.

Responsive Studio Brief 3 Project Report

Responsive Studio Brief 3 Collaborative Practice Art Boards

Responsive Studio Brief 3 Individual Practice Art boards

Responsive Collab Submission





These are our submitted art boards which were created by Kat and Nenah as i was focused on creating the animated response and due to the rules of the competition i am not allowed to actually post our final animation anywhere online yet. However here is the confirmation email Kat recieved from YCN for our work.

Responsive 11 second club April

For my final competition I chose to enter the 11 second club again as I wanted to practice more lip syncing and acting as well as character design. However this months made use of robotic voices from Star Wars Rogue One, where a droid is talking to a storm trooper, so one robot voice and one modified voice.

Storm Trooper: Where are you taking these prisoners?

Droid: These are prisoners.

Storm Trooper: Yes, where are you taking them?

Droid: I am... taking them, to imprison them... in, prison.

Obviously this meant i couldn't necessarily use lip sync and if I knew the movie it was from would it influence me? Nope, as I had not seen the scene or the movie before I wanted to create something completely unaffected by the original source.

To begin with i focused on listening to the sound of the characters voices and took notes on each one trying to define a personality from how they spoke.

While the trooper didn't have much personality to  him being very much a solider following orders sort of character, the robots quavering voice offered a wide variety of personality and quirks to pick up on and use in the designing of the character.






I started by designing the robot character, and as i was doing it in 3D i focused on keeping the design simple and quick to model for Daniel Goodman to model and rig. From a design aspect i wanted to get across the passive nature and character of the robot so i focused on developing a rounded robot until i was satisfied with an base form. Rounder shapes are more appealing to us and we associate them with more tender and good characters. In also started to use heart shapes within the design to make him more innocent similar to how in a 'monster in paris' the monster was designed to have a heart shaped face because his name literally meant 'pure heart'.
After coming up with a design i liked the look of I refined it and considered how the character would interact and move, holding onto his prisoners.


With the design for the robot finished i moved onto the storm trooper. I wanted to lip sync some how and because his general personality that was being portrayed was very dry and quite lifeless I decided to put him inside of a robotic walker. this would mean i could put more character and movement into his responses and allowed me to do lip sync as he was talking behind a glass screen so his voice would be muffled. However i struggled with the overall design of the walker because i don't really draw things symmetrically so i found myself making rough concept sketches and handing them to Dan telling him to try and make something akin to it, with me suggesting alterations and modifications that i couldn't get across in the design.

When passing the robots designs over to Dan I went into detail on how he functions, what parts of him move and what expressions he should have access to. This was all so that Dan could fully understand what the robot should look like.


While Dan modelled I story boarded the characters interactions. I had decided to use moom for the stormtrooper and prisoner and chose to use only one prisoner as I was still wanting to keep the general animation and storyline simple and easy to animate as I hadn't tried animating multiple characters interacting within a space before.

The story would highlight on the robot ineptitude at keeping a hold of the prisoners and generally being aware of his captive letting go of him with out realising it.
Once the models were made i did a short test with them and found that the robots arm would move very irregularly and erratically, this meant that its movements were more restricted than intended. While animating the Robot was supposed to be holding on to moom and then letting go and this requires parenting and keying the parenting which as of now i don't really understand so while moving the characters arm i had to move mooms hands to where the robot had his until he let go.



I was really pleased with the final animation. Not because it was my best piece but because i could see it wasn't my best piece. Due to time i had to make snap decisions on factors such as camera angles, shot composition and character movements, but because of this I can clearly see how and where the changes and alterations need to happen I feel that this is an example in its own way of my growth as an animator .




Tuesday 4 April 2017

responsive 11 second club March

Again I failed to get an animation done for this month because I've had to focus on the other responsive briefs, however this is what i had planned.

The sound clip was:
Voice 1: "What?"

Voice 2: "You. Barging in here trying to see if were up to something... its nice."

Voice 1: "Are you up to something?"

Voice 2: "See, like old times."

I took this as an officer looking through some folders belong ing to an old friend whose a mafia boss suggesting an iffy background and history between the two.


I wanted to get two diametrically opposed characters in designs that define their characters with the officer being a much broader strict and authoritative design with square shapes but looking a bit squishy and inviting with curved edges while the mafia character is much more defined by sly intelligence being smaller and manipulative with triangle shapes defining characteristics that give a more cruel look.




Finally i started designing the props that they interact with but i realise now that i should of considered shape and design when designing the props as well