Thursday 18 February 2016

Maya Induction 1

Our other studio brief was an introduction into maya, the 3D animating and creation software.
In our first induction we were shown only a few of the many features of maya.

This is what greeted us a dash board full of icons i didn't know where to start, i didn't even know how to move the screen around. When we created the first shapes i tried using the circle to make a head shape because the circle had a lot of points to pull to reshape. But I was told that starting with a circle gives too many points to work with so to start with a square and add sides and edges to it.


So i went back to a square and started to pull and stretch it, adding faces, points and vectors to drag and create various shapes with an overall vase like design even making it dip inside itself to be like an actual vase. I actually really enjoyed working like this, i was a little apprehensive at first as i was bombarded with a lot of things i didn't understand but i felt i was really starting to get to grips with what i was shown. Another feature, to make shapes more natural and smooth there was also a smooth button that curves everything making it less rigid and blocky.

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