Wednesday 11 May 2016

Applied Animation - Arya

Arya made use of quick and fluid movements across the screen. The sword play was light and quick so her animation was very speedy. when it comes to the shape and form of the character its very in consistent with its shape because as she moves her head deforms, eyes fluctuate and her hands and arms don't have a solid base shape, feel this has been because of time constraints that i am under so i would like to go back and redo her movement so that its smoother and her form is more on point.

What i do like however is the fact her sword has this glinting, follow through effect where it leaves a swooshing line behind, in some places it doesn't quite make sense where there is a glint on both sides of the blade but on the other hand its a great way to get a line of movement from the sword.


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