Considering all the above though his shape and form didn't fluctuate or break and his shape was held nicely for the duration of the shot creating really nice movement in that respect. his beard had to be redrawn as it was originally much longer and flowing out the back but it looked like really dumb hair so i had to change its placement.
Wednesday, 11 May 2016
Applied Animation - Brom
Im rather on the fence about brows movement as its quite simple but the animation itself is the cleanest of all 3 of the sword play shots. He had simple sort of waddling movement with a sword going back and forth moving into a lunge which was inspired by the sword play of knights, but from side on it just looks like he's wiggling his sword back and forth (haha). As well as this his walk cycle can look a little confusing in the sense that he looks like he's continuously stepping forward with the same leg and it makes his movement rather comedic.
Considering all the above though his shape and form didn't fluctuate or break and his shape was held nicely for the duration of the shot creating really nice movement in that respect. his beard had to be redrawn as it was originally much longer and flowing out the back but it looked like really dumb hair so i had to change its placement.
Considering all the above though his shape and form didn't fluctuate or break and his shape was held nicely for the duration of the shot creating really nice movement in that respect. his beard had to be redrawn as it was originally much longer and flowing out the back but it looked like really dumb hair so i had to change its placement.
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OUAN406,
StudioBrief_2
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