Wednesday, 11 May 2016

Applied Animation - Eragon

Ergon was actually more difficult to animate than i initially imagined. this was because he was essentially a turn around so i had to consider the depth of feel to him. The turn around itself is very simple and is set up on double time while his bending over has more in-betweens for the smoother action. I really like is gaze in this shot like he's staring directly into the camera.

His legs don't actually move and this is because the shot will start on the top half of his body then zoom out revealing the rest of him so any animating i do on the legs would be pointless and unseen.


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