Tuesday, 28 March 2017

responsive Collab - Pirouette Animation

For the animation i was in need of reference imagery so i contacted my sister and a friend and asked them to send a video of them both doing pirouettes to properly understand the movement, (they are both dancers whom have had training). However while i waited i used a pirouette tutorial on youtube, this was a little tricky as i was having to pause the video as close to key frames as possible. My reason for doing this initial pirouette wasn't just to get an understanding of the movement but also so that i had something that i could show my collaborative group and explain how the animating works, explaining how many frames it could be. Personally i wanted to do it on 24 frames per second as it would result in a smoother motion however this would of resulted in about 100+ frames to draw and colour which became very daunting for the illustrators to consider so i suggested 12 frames per second as well as explaining that there will be frames that would be held for more than one frame taking the total count down to about 30-40 frames. This sounded a lot more do able and in hind sight a saving grace for me as it meant i was able to produce the animation quickly.



Once i had received the video footage from my sister and friend i imported both into photoshop to have it break it down into frames on 24 this way i wouldn't get any clunky jumps. I sketched out the key frames and used both videos to get a clean spin as the landing on one of the videos was off so the two videos were brought together to create a clean animation. I chose to redo my original one because the height of the dancer fluctuated a lot and the pacing of the spin was off.



The reason why my team mates were finding the large number of frames daunting was because we were going to go over the rough sketches with illustrator to have a really clean line and vector drawings that can be scaled with out pixelation happening and the illustrators were going to be helping me with the line work so around 30 frames per person and they found the task draining and made them slightly insane. As we drew the frames in illustrator the process was slow and tedious as i was completely new to illustrator as a soft ware. so after a week of trying to draw the frames i took on the task of digitising the animation on photoshop as it was a  much faster process for me and it meant we could use it in our other campaign adverts.


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