Monday, 25 January 2016

Visual Langauge - Captain Character EVEN FURTHER DESIGN


I went back to working with three simple shapes, two triangles and a circle and shifted just those three shapes around making a variety of bird heads changing placement and size. I chose the last head i made as it felt more sinister than the others and it added a strange sense of peculiarity as the eye was below the mouth (beak).
After deciding on which head to use i refined it to look more appealing and stylistic, and found my self, liking the third last head, it looks so much more skeletal and skull like than the rest which feel too natural and alive (in the sense of a living being, as he's undead). I then realised how hard it is to draw a beak from the front.

I started to try and imagine what the character looked like and i applied the head to the body, but i was sill unsure to how the body actually looked as i drew it more i struggled to visualise it, i knew based on my basic shapes he floated on smoke had long elongated arms and a hood with a hunched back but even with all this as i drew him it felt like completely different parts not making an actual character as they didn't mesh nicely, something was off.

The cloak hugs the body too much showing too much of a waist making less sense of its mist body, also i was told by my tutor that even though its mist it needs a constant, a core, for the mist to weave itself around which i will try to use. ALSO! The beak arrgh trying to draw a beak at angles is really hard! need to improve that part.

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