Tuesday, 26 January 2016

Visual Language - Captain Character, Heads

Now that I've established what my character looks like, i needed to be able to draw my character from every angle, especially its head, because of the awkwardness of its head shape, being a beak. i had to figure out how the beak would be perceived from all angles which was an interesting thing to take into consider, the hardest was the 3/4 heads where i had to consider the length and angle of the beak.
Once i figured out my head angles i started to draw expressions for the character. I had multiple interesting and awkward aspects to consider, these were; the fact that his head is bone so i had to think about wether or not i want to make it realistic so stiff and unlovable or take artistic liberty with making bone flexible, as can be seen below i went with making the bone bendy to show more expression and reaction in subtle emotions. The other factor was that he's a character that would never show simple expressions like happy, sad, angry etc. he would show much more extreme and subtle emotions which would make use of his simple shaped head. So i came up with expressions that fitted his characters background and traits, so not laughing but jeering, not happy but gleeful, not sad but dejected.

I really enjoyed making these expressions because i could be really subtle or really dramatic with them trying the variety of angles. With all the expressions i tried to make him sinister, conniving or weak in his emotions. My favourite is the jeering emotion as it shows his disgusting behaviour and personality.

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