I came up with another storyboard, that i decided to go with in the end. This storyboard uses one camera angle to keep the animation simple. with no camera angle changes i can focus on the animation and the animating of the characters. This storyboard also follows the female character completely not focusing on the male character at any point at all.
Showing posts with label Animation Skills. Show all posts
Showing posts with label Animation Skills. Show all posts
Monday, 9 November 2015
Apply - Further StoryBoards
While i started to draw my animation i had realised that there were still certain scenes that could be changed, and that i could of added stage notes and directions as well. with the below storyboard i altered it to tell the actions of the characters more obviously, in the third panel i separated them more to show them moving away from each other and in the fourth panel i was able to move her forward making it seem like she was catching up with the train, i also removed the backgrounds as it was still a simple animation. In the final scene i brought her forward so that the girl could run and collapse closer to the screen and i changed the angle of the last shot to keep the flow smooth and fluid.
Sunday, 8 November 2015
Apply - Animation Test, final rough
Apply - Animation test 4
Identify - CGI 3D Animated Short HD: "Premier Automne" by - Carlos De Carvalho & Aude Danset
The animation is about two children who represent summer and winter, summer being the girl and winter the boy. However they can't interact as its impossible for the two to meet, but the children's (I'm going to call them familiars) familiars, in the form of labrador puppies for the girl and skeleton puppies for the boy begin to cross over to the other season causing the two of them to come together. This causes the familiars to get defensive of their owners on both sides eventually leading to them crossing into each others seasons themselves. Winter, however brings death, while summer brings life so once again another thing that kept these children apart. In the end however the two children come to an understanding with each other and appear to be playing in the final scene.
I think that, while there was a lot of symbolism in the whole film, it was in the last scene, in the end credits that had the most meaning; the children are on either side of a tree with the summer keeping it vibrant on one side while winter leaves everything dead on the other, and as they chase each other around the tree they can't catch one another and are causing the seasons in the tree to rotate around with them switching sides. The symbolism in this scene i think shows better than the actual film that these two seasons can never meet which leaves it to be a bit sad.
Apply - Animation Test 3
Apply - Animation Test 2
Identify - StarCraft II: Legacy of the Void Opening Cinematic, Blizzard
If there was anything that i dislike is that i know that the games graphics aren't quite at the same level as film animations. i hope that, however, in the future game graphics rise to be equal in immersion as the film animations that are shown in the trailer.
Identify - Scary Animals

I would of really liked to of seen it longer rather than just repeated, as i want to see a more detailed story line of what this creature is and what it is eating, why is it spurting a green fluid and where is it where the grass is purple on the other side?
http://www.thelineanimation.com/work/#/scary-animals/
Identify - Doors, Hyuns Dojo
Doors is a group of animations hosted by Hyuns Dojo and created by multiple animators. A stick man is running through doors experiencing everything that happens in each room for a brief second. What happens in the rooms can be any thing so the animators were given free reign to do what they want.
With each Doors animation, they got longer and longer with more improved animation, and something that originally had no story in doors one and two, started to gain continuity and a very odd storyline but it all works considering how a stick animation tends to be action oriented full of fast motions and impressive spectacles, but less on character design which i would of liked to have seen but its not part of stick animations to do that.
Friday, 6 November 2015
Apply - Animation Test 1
Identify - Motion comics
Motion comics are a type of animatic that makes use of comic book panels and illustrations and turn them into animations. They are more detailed than story board animatics but a lot simpler than animations.
https://www.youtube.com/watch?v=G6KS_zl9uBQ
The motion comic above is more of just an example as I've never had much of an interest in DC (or Marvel) but what i like is the presentation of the story and how it is layed out, it uses basic animation with detailed comic book art style with sharp, strong shadows and very complicated and detailed illustrations something that isn't always possible in animations due to time and development.
While i see it as something quite good on one hand, on the other hand it is very plain because the animation isn't fantastic as characters don't move naturally, they stay fixed rigid in a pose which takes away the immersion and enjoyment a little and i have mixed feelings towards the combination of text and voice acting as one or the other seems redundant if the other is up.
https://www.youtube.com/watch?v=G6KS_zl9uBQ
The motion comic above is more of just an example as I've never had much of an interest in DC (or Marvel) but what i like is the presentation of the story and how it is layed out, it uses basic animation with detailed comic book art style with sharp, strong shadows and very complicated and detailed illustrations something that isn't always possible in animations due to time and development.
While i see it as something quite good on one hand, on the other hand it is very plain because the animation isn't fantastic as characters don't move naturally, they stay fixed rigid in a pose which takes away the immersion and enjoyment a little and i have mixed feelings towards the combination of text and voice acting as one or the other seems redundant if the other is up.
Wednesday, 4 November 2015
Identify - PES
PES is a stop motion/pixelation company that create entertaining short animations using, most often, food or centred around a theme of food.
The above is their guacamole animation where they make the condiment using unconventional items, mixed in with stop motion. They created a smooth animation using stop motion with fluid transitions of the items while still looking like a stop motion and pixelation.
Western spaghetti is one of my favourites as the transformation of food objects into other objects after being 'cooked' or 'chopped' as well as what objects they use in place of food which don't have to look like the food they are mimicking just have to act like the ingredients.
PES's animations are generally witty and clever and wether they have meaning behind them is open to opinion, but honestly, as they have made an animation which is literally a pee-nut.
Tuesday, 3 November 2015
Identify - Entropy
I find it incredibly appealing, aesthetically, because it was done in 2D and it looks so smooth and fluid and the motion feels so natural. The design of the world the world lives in looks tragic and even the moon looks like a disaster but it works so well with the entropic world presented to us, where the world we live on is brown and dark while the moon, also a disaster space is much brighter and appealing but still feels sinister because of the shapes making up the objects and moon itself.
Sunday, 1 November 2015
Apply - Male Character Design Development
Using the sketches i came up with multiple designs for the male character with variations on the head shape, body shape and clothes style.
This first one incorporates the style of the shoes and the simplified version of the clothes, removing the excessive amounts of pockets and extra bags leaving only a simplified version of the back pack.
I tried to make this one more square in shape to counter act the softer rounder shape of the woman but its head looks way to square and the legs are too puffy.
Too much detail on the jaw but something doesn't look nice or right about it. the waist is too small and tight.
Redrew with stubble and straighter lines overall but looked too frail
Gave the character slightly broader body shape and tried to make the character rounded like the female character but this made him more princey and not as strong, very unlike an army man.
Went with a very broad design but this was a poor design as he looked to domineering and powerful which didn't fit the sad scene i was trying to show.
Took the princey design and straightened out the lines creating a strong shape but still looking vulnerable of someone who is fresh to war.
This first one incorporates the style of the shoes and the simplified version of the clothes, removing the excessive amounts of pockets and extra bags leaving only a simplified version of the back pack.

Too much detail on the jaw but something doesn't look nice or right about it. the waist is too small and tight.
Redrew with stubble and straighter lines overall but looked too frail
Gave the character slightly broader body shape and tried to make the character rounded like the female character but this made him more princey and not as strong, very unlike an army man.
Went with a very broad design but this was a poor design as he looked to domineering and powerful which didn't fit the sad scene i was trying to show.
Took the princey design and straightened out the lines creating a strong shape but still looking vulnerable of someone who is fresh to war.
Apply - Male Character Inspiration

I found a few photos online for secondary research and sketched them out to get a rough idea of the style of clothes and the army gear.
Identify - Digimon Tri


Apply - Female Character Design More attempts
There aren't many changes now as the designs are being finalised, the main changes are in the torso of the character. The bottom right two are stylistic copies of the 1920s clothes from before while the bottom lefts only difference is lines on the dress but this made too many details to keep an eye of so i didn't continue it. the only difference between the top two is an alteration to the collar i chose to use the top right as its simple but effective and it makes the character feel soft with no sharp edges. the clothing takes inspiration from the princess and the frog clothes i drew and some of the 1910 clothes drawn.
Apply - thought of you, stylistic approach

So i took the designs of the previous attempts and shrunk them down again, removing a visible waistline and rounded the character out so that the female character looked puffy. I wanted to make her a soft feeling so that it looks like the wind could carry her away at any moment.
Also i still want to work on the face and the clothing style.
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