This is the rough animatic for the story board
Wednesday, 23 March 2016
Tuesday, 22 March 2016
Applied Animation - Initial Story Ideas



It was then suggested that i look into the synopsis on the back, which proved to be a really effective way of coming up with a title sequence because a synopsis is essentially a title sequence or preview to get you interested in a book instead of a film.
'When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon soon realises he has stumbled upon a legacy nearly as old as the empire itself.
Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic and power. Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the empire may rest in his hands...'
With this i was able to come up with a starting point, Eragon finds the egg in the woods, this moves on to the dragon flying title sequence with the bright light and then the Ra'zac jump down from above darkening it so its almost 'overnight' that the change happens and he is facing off against the enemy in a dark and dingy world, he is then saved by Saphira who carries him and Arya off signifying that he will become a dragon rider but because Brom was left behind it signifies that he is not with them at this point (he's dead now).
Applied Animation - Height Board

I created a height chart in order to see how large each of the characters were in comparison to the dragon, i especially wanted to know with Eragon as there could be a scene where he's riding the dragon at some point. Because the Dragons still young i made her quite small in comparison to the other characters, still larger though i also took into consideration a piece of fan art that shows the varying sizes of all the dragons from the series. It presents humans as being a lot smaller than i have so i wanted to make them a bit closer in scale.
Applied Animation - Ra'zac Colour


Applied Animation - Shade Colour

Applied Animation - Saphira Colour

Applied Animation - Brom Colour


Applied Animation - Eragon Colour

Applied Animation - Arya Colour




I made her clothes darker because the pale ones were too weak in colour so i wanted a more stronger shade of green and the brown and gold had to be darker to match. I made the hair paler so that i could have a dark out line that was visible. This however didn't look to great so i went back to the complete black to give her more of the raven hair look described in the book.
Applied Animation - Saphira final designs

The designs of my dragon took a very dynamic change the designs became much simpler and smooth. I looked at the animals in Song of the sea and how they all have a very weighted design being very heavy footed and bulky. So i wanted to draw with this in mind while trying to get across a feminine look.
These two designs didn't look right and they were very boring as well as her overall shape looking too lifeless and blocky.


I looked back at the old designs and simplified them to fit the art style but i couldn't figure out how i wanted the wings to look so in the end i went with wings reminiscent of butterfly wings.

Applied Animation - Shade final design

I thought of characters that had the defined and prominent cheek bones and pursed lips and decided to look at the grand council woman from lilo and stitch. She had a very thin and aged face which because she was an alien looked very unique and i felt could be easily applied to my character so after drawing it out i drew it again but with the protruding cheeks joining like a normal head. This head looked great because it looked very menacing and not stupid. His clothes were still not quite right as the robe looked very odd and impossible to visualise. I decided to draw him with clothing closer to the manuverability of a warrior so that it would fit better when he holds a sword.
Applied Animation - Shade initial designs


The first three were all failures the clothes and the face shape all look weird i wanted to give him sharp cheek bones and pursed lips to make him look drained and more lifeless but they didn't look appealing at all. The other two designs were better, i liked the hands and arms wanting to keep those but the long hooded robe has been used quite a few times so i think i can find a variant, I'm still not happy with the face shape.
Applied Animation - Brom final design

Sunday, 20 March 2016
Applied Animation - Brom early designs


The designs on the left are all really dull the beak nose has no character to them, i thought about the owl character from song of the sea and how her character carried weight so i tried to create a very large character but it really didn't fit his actions and personality the other two were just so lifeless and dead they didn't make interesting silhouettes.
It was suggested that i tried adding a hood to my character as his bald head was what made him look strange. The hood really helped. it made his overall look appear more mystical and it gave more life to a previously dull character it also helped remove the empty space that came after the head. My favourite was the far left but it still needed work as he looked a little too thin and weak to pose a threat so i drew the second iteration with this one he was starting to lose his uniqueness as he started to look fairly generic and didn't feel like the same style as the other characters. The third version is very much the most bird like of the lot but what i really liked was his droopy eyes but not the droopy eyebrows i want hi to have a strong expression to show he's been through the wars, so to speak.
Applied Animation - Ra'zac designs
The Ra'zac were crooked and vile creatures that fed on human flesh and had humanoid body shapes and bird like faces, monster birds at that. They wore long hoods to conceal their disgusting body. I wanted there bodies to be almost ethereal, so the robes hugged their bodies tightly with hunched and crooked shoulders. the earlier iterations had a much clearer face and was more human in shape than the final design which became a very exaggerated and twisted human form. The bandages come from the design of the live action versions which looked more like rotting mummies which i liked so i imagine underneath the robes their bodies are covered in these bandages. As i redrew it i realised it had to be more of an unknown entity as in the first part of the book they are kept very elusive even though we are made quite aware of their presence through their actions, so i came to the conclusion that they won't have sleeves but their robes will conceal them entirely and i made the beak down turned and much more slender too add to their sinister feel, villains i have found tend to have sharper and rigid shapes when they are inherently bad.
Subscribe to:
Posts (Atom)