Visual Language has been a long brief and
has been a very effective Module at keeping me on my toes with the large
quantity of work. The main aim of the module was to show us that animation
isn’t always about animating and making things move, this module has been all
about pre-production, something I have recently gotten a big interest in so to
be given a chance to try out the areas of pre-production is fantastic.
I was encouraged to use more varieties of
media with this module, just like pre-production artists would use in the
industry. We aren’t just limited to pens and Photoshop there is still an entire
history of art that came before animation and we can make full use of this in
pre-production work. I applied this mind set to my set, series and sequence
brief where we were given a word and create 24 images then 12 from one of them
and then a 6-12 paneled storyboard. My word was spider. I'm arachnophobic. But
I didn’t want this to deter me from working with the word as it had so many
possibilities as well as the fact that in the industry, sometimes I won’t get a
choice and say thanks but no thanks so I dove into it. It was actually really
enjoyable to do as I got closer to the storyboarding stage, I had found many
possible spider related themes to work with and I was able to use a wide ranch
of media to bring these drawings to life and to represent them. It was a good
start for me to get back into the ideas of secondary and primary resources and
research to remind me of my practices from foundation.
My main piece of enjoyment from this module
came from the Captain Character task where we were required to create a
character of our own choosing, starting with simple shapes and building up from
that to give them details. This was a great task to give us a lot of freedom to
create interesting and unique characters of our own choosing and designs. However this was only during the early stages
as later on we were required to make these characters into models which was a
little unexpected as we weren’t told about it initially. If this was
intentional to show that sometimes over complicating designs can lead to a
downfall its good as it made me realize that just because I'm designing or
making something it may not be what I think its for resulting in a very
different end product than initially thought. If this was a mistake on the
tutors part I feel that they could of explained earlier on so that I didn’t go
and make a model that had mist for legs. These characters were taken one step
further with a turn around task, with which we had to make our character turn
for four seconds with it doing one cycle a second. Like with the 3D model it
was a little unexpected but it was a good chance to understand how a 2d
character might appear 3d in their own world on the paper. The gradual
progression of the use of our characters made me realize that there is so much
more to character design and that while I can be free to draw whatever
character I wish they still need to be applicable to further development down
the line.
The other tasks stopped using the character
we had initially designed and focused on other aspects such as scenery.
Environmental storytelling was the most difficult of the briefs to complete as
I had never done technical drawings or backgrounds to such an extent before. I
wanted to use this task as a chance to widen my range of skills and focused on
looking into perspective in scenery to try and bring about depth and distance
to a scene. It took me a bit of practice but I was finally starting to grasp
the basics of perspective, I noticed that compared to my initial sketches and
even my earlier developed images, my later ones were much more interesting and
detailed and I felt I could call them technical drawings as well as accurate.
With all the drawings I tried different media and different techniques to
create a variety of drawings, but with perspective being present in all of
them. As well as the environment
drawings we had to also do life drawings, capturing movement, weight and
details in a range of medias. I most enjoyed doing the quick movement sketches
as they had life to them because I had to work quickly with only 10 seconds to
draw I used ink and graphite sticks to catch the essence of the people in the
short amount of time I had. I also enjoyed the longer 20 minute sketches which
gave me a chance to really try and show who the person was as if they were
looking into a mirror this gave me the chance to give them identity and
strength of character. However while I enjoyed the short and long sketches the
5 minute drawings were too long for any movement or life to be instilled but
then they were too short to give the drawings character so I feel they should
be shortened as it would mean I could focus on representing the weight of the
character. All these tasks go back to observational drawings, something I have
always enjoyed doing as it gives you a chance to see the world differently than
with a photograph and you can show others how the world looks to yourself I was
really happy to find that we had a module that focused on core drawing skills
and emphasized the basics of drawing.
Overall I'm happy the module is finishing
however as it has been very long and has resulted in some nasty surprises along
the way, however it has also reopened the possibilities of my work and my
future animations and how I might approach them, not just with Photoshop.
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